More info See in Glossary.įor example, the value of a parameter can be updated by an animation curve and then accessed from a script so that, say, the pitch of a sound effect can be varied as if it were a piece of animation. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. This is how a script can control or affect the flow of the state machine The set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. More info See in Glossary that can be accessed and assigned values from scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. The same Animator Controller can be referenced by multiple models with Animator components. Animation Parameters are variables that are defined within an Animator Controller Controls animation through Animation Layers with Animation State Machines and Animation Blend Trees, controlled by Animation Parameters.
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